Oğuz Emre Bal
Founder · Architect · Researcher · Artist
Understanding reality by altering it through different perspectives.
Architecture · Interior
Omzibar — Desert, Wadi & Sea Sanctuary
A regenerative coastal desert destination in Oman shaped by desert adventure, productive ecology, wadi wellness, culture, and hospitality-led luxury.
XR / Spatial · Product · Video Animation · App
2018
Real Estate AR & VR App
Interactive AR & VR mobile application for real estate — a demo built to improve sales by letting buyers experience unbuilt properties immersively.
Architecture
2018
Riva Residences
Residential development with interiors in Riva, Istanbul — 36,000 m² construction on a 106,000 m² site.
Architecture · Interior
2017
Anatolium Marmara Shopping Center
A large-scale shopping center project in Istanbul, Turkey, featuring interior design and architecture.
Art · XR / Spatial · Video Animation · App
2017–2018
İçlek — AR & VR: Wormholes APP✦
26 hand-made 3D-printed sculptures + AR app + VR environment. A semi-open structure where any boundary between inner and outer worlds is inherently permeable — a wormhole between urban and cosmic scales. bang. Prix Art Innovation Prize 2017.
Architecture
2016–2017
Media City Master Plan✦
A self-sufficient, sustainable city and cultural attraction with innovative, interactive planning and structures echoing developments in technology.
Art · Product
c. 2016
Miami Scope Artworks — 3D Printed Parametric Sculptures
3D-printed parametric sculptures created as tributes to fluidity in architecture — interlocking parts generated algorithmically from organic shapes like water droplets and vines, exhibited during Art Basel Miami.
Architecture
c. 2016
Balmumcu Residences
Residential project with a parametric facade inspired by ink brush strokes — organic, form-finding flowing lines creating a distinctive visual identity.
Interior · Product
2016
Berlin WAF Stand
A modular exhibition stand that embodies the principles of embodied cognition, allowing visitors to present experience in a tactile and immersive way.
Architecture
c. 2015–2017
Beykonak Residences
Parametric Facade experimentation in a sales office project in Beykonak Turkey. Grasshopper and Rhinoceros is used for experimentaion.
Architecture · Research
c. 2015–2017
Experimental Fluidity Tower Studies
This project explores experimental fluidity in architectural form-finding through the generation of continuous, dynamic geometries. Curved surfaces transform the building envelope into a spatial system of balconies, openings, and recessed spaces. The study investigates the relationship between computational form generation, structural continuity, and inhabitable space. Rather than proposing a fixed architectural solution, it tests how fluid geometric transformations can generate new spatial and façade possibilities.
Interior
c. 2015–2017
Istanbul Incubation Center
Incubation center project in Istanbul with GAD Architecture.
Product · Research · Architecture
c. 2016
Milano Marble Fair Stand
Fair stand design for a marble exhibition in Milan, with GAD Architecture.
Architecture
c. 2016
Monaco Le Meridien Hotel
A hospitality project located in Monaco, currently under development.
Architecture
c. 2015–2017
Noodle Degeneration
Generative design research study at GAD Architecture.
Architecture · Research
2016
Waffle Structure — WAF Future Vision
Biomimicry-driven study of future architectural space: a flexible structure that unfolds and adapts to boundary conditions — light, view, landscape, climate. Presented as WAF Future Vision 2016; 25,000 m² mixed-use study for Berlin.
Architecture · Interior · Video Animation
2016
Wepublic experimental SHOPPING center
A commercial space that can transform and renew itself like a living organism, blending art and architecture.
Architecture
2014
Narköy Eco Hotel & Training Center
A built eco-hospitality and training campus combining accommodation, training spaces, and an organic farm within a forest valley environment.
Art · Research · Product · XR / Spatial · Video Animation
2014–2017
Space Hackers APP✦
Participatory platform inviting citizens to identify and 'hack' inaccessible urban spaces — mapping them as sites of latent potential and proposing collaborative interventions.
Research
2013–2015
Instant Space Design by the Experience of Movement
M.Sc. thesis at ITU: designing instant space through the experience of movement — where the practice's body-space-cognition thread began.
Art · Product · Video Animation
2011
Freshgate — Interactive Festival Booth
Freshgate: interactive festival booth exploring responsive human-space relations — 3D modeling, prototyping, and on-site production with Salon Architects for the Miller Festival 2011.