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Oğuz Emre Bal

Founder · Architect · Researcher · Artist

Understanding reality by altering it through different perspectives.

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XR / Spatial · App · Art

2026-ongoing

Memories to Dust

It is a artstic solo exhibition platform of Oğuz Emre Bal, that exhibits the 2021-2026 5 years of 3d scan collection in curated form. The first exhibition is about houses that he live and it changes his reality through years of emotions and experiences. Every each 3dscan act like a time machine capsule that beams visistors and the Oğuz emrebal at that moment of the scan and the reality feeling. Shattered like memories every scan has ultimately eorrs and data corruptions like a memory in our brain. So it is not perfect to rememeber that day totally in detail but it help how he feels at that day of moment.

How do digital records distort or enhance memory?What is the emotional impact of revisiting past environments digitally?

XR / Spatial · Art · Architecture

2017–ongoing

oguzermebal.com

An immersive experience that explores the interaction between human and space through extended reality technologies.

How does space shape human perception and emotion? How do humans transform and interpret space through interaction?

Product · Art · Research · Video Animation

2026

Solleria - Authenticated Singular Designer Clutches

A collection of one-of-one, digitally authenticated designer clutches with unique surfaces and collectible design.

computational matterphysical-digital intersectionCan we verify the singularity of an object?

Art · XR / Spatial · App · Research · Video Animation

2022–ongoing

Meta Materials // Droplets

An avant-garde digital art project exploring materiality in virtual spaces and questioning the nature of reality.

physical-digital intersectioncomputational matterHow aesthetics of virtual realm alter understanding of physical world

Research · App · Art · Video Animation

2021

Trouble Market APP aka dertedin

Speculative design installation imagining personal anxieties as tokenized, tradeable financial instruments — exposing the logic of financializing human distress.

speculative futuresdigital identity

Art · App · Product · Research · Video Animation

2019

Specularism APP

An interactive data sculpture that explores the mutable nature of reality within the contemporary digital landscape.

digital identityphysical-digital intersectionWhat is the nature of individual and collective realities in the social media era?

XR / Spatial · Art

2023–ongoing

X-Scapes

A consciousness-space for realities nurtured by unrecorded time-space experiences, reimagined through animations.

consciousness as spacespatial memoryHow do unrecorded time-spaces influence our understanding of reality?

Art · XR / Spatial · Video Animation · App

2017–2018

İçlek — AR & VR: Wormholes APP

26 hand-made 3D-printed sculptures + AR app + VR environment. A semi-open structure where any boundary between inner and outer worlds is inherently permeable — a wormhole between urban and cosmic scales. bang. Prix Art Innovation Prize 2017.

physical-digital intersectionpermeable boundariesembodied cognition

Art

Sam & Donna: Childhood Memories

This painting story is about the animals which helps us to carry their herbs in the hot summer day July. They call "Sam" to the blonde one and "Donna" to the brunet one.

Art · Product

c. 2016

Miami Scope Artworks — 3D Printed Parametric Sculptures

3D-printed parametric sculptures created as tributes to fluidity in architecture — interlocking parts generated algorithmically from organic shapes like water droplets and vines, exhibited during Art Basel Miami.

computational mattermovement as design

Art · Architecture · Product · XR / Spatial

2016-completed

Johnnie Walker 200th year - Time Capsule Pavillion

A century-long journey from barley to whiskey. It is Torus Shaped Pavilion that is created for 200 years of Johnnie Walker Whiskey Company. The pavilion is consisted of light steel structure and end to end translucent barrisol coating that helps projection mapping on the walls of the pavilions. In the pavilions interior space, the visitors are encounter with the Johnnie walkers' 200 years of whiskey making story and user attracted interactive light installations that fuses the users identity and movements with Johnny walker's brand story and identity.

how to blend physical and digital experiences?what is the role of interactive media in brand storytelling?

Art · Research · Product · XR / Spatial · Video Animation

2014–2017

Space Hackers APP

Participatory platform inviting citizens to identify and 'hack' inaccessible urban spaces — mapping them as sites of latent potential and proposing collaborative interventions.

co-authored spacepermeable boundaries

Art · Product · Video Animation

2011

Freshgate — Interactive Festival Booth

Freshgate: interactive festival booth exploring responsive human-space relations — 3D modeling, prototyping, and on-site production with Salon Architects for the Miller Festival 2011.

embodied cognitionco-authored space