Oğuz Emre Bal
Artist · Architect · Researcher · Founder
Understanding reality by altering it through different perspectives.
Product · Art · Research · Video Animation
2026
Solleria - Authenticated Singular Designer Clutches
A collection of one-of-one, digitally authenticated designer clutches with unique surfaces and collectible design.
XR / Spatial · App · Product · Research
2025–present
Reality Overlap XR APP
Persistent AR/XR platform for spatial collaboration in real architectural environments — spatial anchors, wayfinding, place-based memory, and a web-based spatial data analysis tool with AI-interpreted heatmaps.
XR / Spatial · Product · Research · App
2023–present
METAKIŞLA APP - Immersive Learning
A 3D immersive building game that turns the joy of building into a hands-on education in how the world is made.
Art · XR / Spatial · App · Research · Video Animation
2022–ongoing
Meta Materials // Droplets
An avant-garde digital art project exploring materiality in virtual spaces and questioning the nature of reality.
Research
2019–present
Architectural Design of Multi-Cognitive Reality Generated in Virtual Environment
Ph.D. research at ITU investigating how multi-cognitive realities are generated and designed in virtual environments — the theoretical spine of the entire practice.
Art · App · Product · Research · Video Animation
2019
Specularism APP✦
An interactive data sculpture that explores the mutable nature of reality within the contemporary digital landscape.
XR / Spatial · Product · Video Animation · App
2018
Real Estate AR & VR App
Interactive AR & VR mobile application for real estate — a demo built to improve sales by letting buyers experience unbuilt properties immersively.
Art · XR / Spatial · Video Animation · App
2017–2018
İçlek — AR & VR: Wormholes APP✦
26 hand-made 3D-printed sculptures + AR app + VR environment. A semi-open structure where any boundary between inner and outer worlds is inherently permeable — a wormhole between urban and cosmic scales. bang. Prix Art Innovation Prize 2017.