Oğuz Emre Bal
Founder · Architect · Researcher · Artist
Understanding reality by altering it through different perspectives.
XR / Spatial · App · Art
2026-ongoing
Memories to Dust
It is a artstic solo exhibition platform of Oğuz Emre Bal, that exhibits the 2021-2026 5 years of 3d scan collection in curated form. The first exhibition is about houses that he live and it changes his reality through years of emotions and experiences. Every each 3dscan act like a time machine capsule that beams visistors and the Oğuz emrebal at that moment of the scan and the reality feeling. Shattered like memories every scan has ultimately eorrs and data corruptions like a memory in our brain. So it is not perfect to rememeber that day totally in detail but it help how he feels at that day of moment.
XR / Spatial · Art · Architecture
2017–ongoing
oguzermebal.com
An immersive experience that explores the interaction between human and space through extended reality technologies.
XR / Spatial · App · Product · Research
2025–present
Reality Overlap XR APP
Persistent AR/XR platform for spatial collaboration in real architectural environments — spatial anchors, wayfinding, place-based memory, and a web-based spatial data analysis tool with AI-interpreted heatmaps.
XR / Spatial · Product · Research · App
2023–present
METAKIŞLA APP - Immersive Learning
A 3D immersive building game that turns the joy of building into a hands-on education in how the world is made.
Art · XR / Spatial · App · Research · Video Animation
2022–ongoing
Meta Materials // Droplets
An avant-garde digital art project exploring materiality in virtual spaces and questioning the nature of reality.
XR / Spatial · Art
2023–ongoing
X-Scapes
A consciousness-space for realities nurtured by unrecorded time-space experiences, reimagined through animations.
XR / Spatial · Product · Video Animation · App
2018
Real Estate AR & VR App
Interactive AR & VR mobile application for real estate — a demo built to improve sales by letting buyers experience unbuilt properties immersively.
Art · XR / Spatial · Video Animation · App
2017–2018
İçlek — AR & VR: Wormholes APP✦
26 hand-made 3D-printed sculptures + AR app + VR environment. A semi-open structure where any boundary between inner and outer worlds is inherently permeable — a wormhole between urban and cosmic scales. bang. Prix Art Innovation Prize 2017.
Art · Architecture · Product · XR / Spatial
2016-completed
Johnnie Walker 200th year - Time Capsule Pavillion
A century-long journey from barley to whiskey. It is Torus Shaped Pavilion that is created for 200 years of Johnnie Walker Whiskey Company. The pavilion is consisted of light steel structure and end to end translucent barrisol coating that helps projection mapping on the walls of the pavilions. In the pavilions interior space, the visitors are encounter with the Johnnie walkers' 200 years of whiskey making story and user attracted interactive light installations that fuses the users identity and movements with Johnny walker's brand story and identity.
Art · Research · Product · XR / Spatial · Video Animation
2014–2017
Space Hackers APP✦
Participatory platform inviting citizens to identify and 'hack' inaccessible urban spaces — mapping them as sites of latent potential and proposing collaborative interventions.