HD video works and digital sculptures simulating synthetic materials — glass, resin, mercury — governed by algorithms rather than physics. Proposes computational matter as a new sculptural medium.
Concept
An ongoing body of work developing families of "digital substances" — simulated materials whose behavior is governed not by physics alone, but by algorithms. Each droplet appears as a suspended volume oscillating between liquid and solid, transparency and opacity. The shader, the simulation, and the light path are treated as sculptural tools.
The droplets are not mere effects; they are proposals for how matter might exist in a reality where physical constraints are reprogrammed — where surfaces can be perfectly reflective yet impossibly fluid, where gravity is aesthetic rather than natural. The series sits within debates on new materialism, speculative realism, and digital craft, questioning the very ontologies of what "material" can mean in virtual worlds.
The droplets
- Translucent — https://youtu.be/JgspeJj481o
- Holo — https://youtu.be/3tEnoiN3slE
- Deep Black — https://youtu.be/3sZbHYz6Vfs
- Amber — https://youtu.be/hSKO_QgXhto
- Amethyst — https://youtu.be/oUZAU8-A4-c
- Mercury — https://youtu.be/-1dQdM-K8rQ
Acquisition
- Format: editioned HD video files (.mp4 / ProRes), unique titles per droplet; collectors receive master files plus archival formats
- Display: wall-mounted screens (framed or custom enclosures), or projection in controlled light scaled architecturally
- Platform: distributed via TAEX; listed on Artsy
- Ideal context: private collections interested in digital sculpture; institutional collections exploring video art's evolution into spatial and XR contexts